![]() Considering there are few replies it could be possible that given topic is not actually supported by the community at all. If possible, it would be interesting to know people's opinion through an addition of a poll. It's an ugly solution so is unadviced to be preferred over original post suggestion. an example where not having auto swing is functional is magic missile, where click and hold is already used, and stylistic would be the sniper or revolver where videogame convention is clicking. All this makes convenient to drop any manual weapon options from a particular playthrough without suffering from limited variety of remaining options.Īs a kind of compromise I could offer to add right-click functionality making any currently manual weapon to fire automatically but at a slightly slower pace to counter-balance high potential DPS. There are some weapons that not having autoswing is reasonable, mainly within two categories, functional and stylistic. They also reverted attempts to remove autoreuse from Bee Keeper and Enchanted Sword. Still it comes at a cost of simple constant mechanical clicking which is often referred to as 'skill' (it's their right to name things how they want).ĭevelopers are moving in a direction which I appreciate very much: they added new functionality on feral claws and made a lot of old weapons automatic. And this makes all balancing involving autoreuse worthless. While technically a sword, the weapon deals damage using a variety of projectiles that appear as the weapons. Stats-wise, the Zenith deals 190 damage per attack with strong knockback. It boasts the highest potential damage output, along with a number of powerful effects. In theory player could reach speed of automatic weapon on manual one thus gaining full DPS power of a certain weapon. The Zenith is undoubtedly the strongest sword in Terraria as of update 1.4. I totally support the whole idea to add autoreuse everywhere if it makes sense. The sprite was changed into a larger, double-edged sword with a high increase of grass texture.Autoreuse is more of a QoL type of mechanic than a balancing one. This was a reference to the Kusanagi-no-Tsurugi (literally "Grass-Cutting Sword"), a legendary Japanese sword. Prior to the 1.2 update, the Blade of Grass appeared to be a grass sawtooth katana ( ).It is the second largest sword in pre-Hardmode, after the Volcano.The Blade of Grass is a pun which refers to the fact that individual grass leaves are known as "blades" of grass.The enemy that becomes more common during Hardmode is the Moss Hornet, which does not drop Stingers. Note that if gathering the crafting materials for a Blade of Grass in Hardmode, it will be far more difficult to farm Stingers, as the Hornets and Spiked Jungle Slimes that drop them will spawn less often.Pages in category 'Autoswing items' The following 200 pages are in this category, out of 311 total. The Leaf Blade projectile has 20 armor penetration, can automatically target enemies within a radius of 9.375 tiles, deals 25% base damage (4 base damage), can pierce one enemy, and has the same chance to inflict Poisoned for the same duration as the sword itself. Autoswing can be enabled for all items in settings. When swung, it fires a small, green Leaf Blade projectile that flies upwards in a circle, leaving behind a green particle effect resembling leaves. On the Desktop version, Console version, and Mobile version, the Blade of Grass is roughly equal to the Volcano in size, making it one of the largest swords in pre-Hardmode. It is also one of the key ingredients in crafting the Night's Edge. It has a decent size and swing reach, and has a 25*1/4 (25%) chance of inflicting the Poisoned debuff for 7 seconds upon striking enemies. The Blade of Grass is a broadsword crafted using materials from the Underground Jungle. The Blade of Grass attacking and inflicting the Poisoned debuff on a Target Dummy.
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